Thursday, 24 January 2013

Board Game Rule Book

Board Game Rule Book

2 Players

The rules of the game are that each player starts at the top left and bottom right corners of the game board.

On the player's turn they must roll a die and move that many spaces on the board.

Once that is done the player draws a card.

Each card does something different to either help or harm the player.

When a card is drawn it has to be used unless specified otherwise

Diamonds


Diamonds outside of card games, mean money and wealth, so if you draw a diamond
you must draw additional cards (depending on what the number is on the card). So if you draw a 2 of diamonds you draw 2 cards. If you pick up a card you want to use you may put any other cards back and shuffle the deck. 

Clubs


Clubs are known to be used by cavemen and Barbarians in cartoons. So Clubs mean battle.
When you draw this you can send the other player backwards depending on the number on the card.
So if you draw a 2 of clubs the other player goes back two spaces.

Hearts


The heart is one of the most valuable parts of your body to survive. So this card means Vitality.
 If you draw this card you hold onto it til the other player uses a club. If the the heart cards number is equal to or greater than the club. You do not go back any spaces and put the card back in the deck and shuffle.

If the club card's number is more than the heart's number. You only go back the number of spaces that the clubs is greater by.  So if you have a 4 of hearts and the other player has a 5 of clubs you only go back one space.

Spades


The spade is a shovel... which means you're going to dig amd tunnel your way to get where you want.
When you draw a spade you go further the amount of spaces specified on the card.
So if you draw a 2 of spades you move forward two extra spaces.

If a players end up on the same spot their is no penalty, they just share the square.

 

ACE = 11 JACK=12 Queen=13 King=14


The board is numbered so one player starts on the number 1 while the other player starts on number 100 with this particular board. Boards go to higher numbers for longer games.
The goal of the game is to get the other players starting point first to win the game.

Board Game Assignment Development Diary

Development Diary for


For this class assignmentNathan Kealy, Sean Maher, Dane Brien, Zach O Beirne and Alan O'Grady all got togheter to create a board game.Our first ideas we came up were that we wanted a co-operative board game rather than competitive.We wanted the game have Role playing game elements

We went through many idea's like making our game with Lego and adding plastic trees seen in games
such as War Hammer and War Machine.
We discussed themes and we wanted to give it such themes as Medieval,Greek mythology and even myths and legends with Dragons and monsters.

We wanted to make the game playable by 2-4 players and we discussed adding playing cards and giving each number and symbol a specification. For example clubs could be a battle symbol and hearts could be a vitality symbol.
In the end we decided to scrap the roleplaying aspect because it was hard for the players to remember all the rules and we wanted the players to be able to pick up the game and understand how to play right away.

Also, in the end we decided to make the game for only two players.



We then start making decisions on whether we would use dice or coins to enable the player to progress throughout the board.Then we came to the conclusion we would give each player a six sided dice and whatever they rolled would be the amount of spaces the player moved and each turn a player would draw a card and whatever card they drew depending on the number and symbol would affect their progress in the game negatively or positively.

Each turn the players take turns rolling a die and moving that amount of spaces and then drawing a card. That card will let you move forward, backwards, move the other player or draw another card depending on what you draw.

The goal of the game is to reach the finish line. So both players start on opposite sides of the board and their aim is to reach the other players starting square first to win the game.

This is most of the basic elements that went into making the board game.This development diary is to show all major elements in the decision process of making the game. This is not definitive rulebook but a good solid synopsis of the game. It has been a unique experience making a board game and gave us all an insight on how these mechanics of making a board game can translate over very well making a video game.